IOS DEVELOPER JOBS

iOS Developer Jobs

Build for Apple's ecosystem. SwiftUI and Swift at innovative startups.

Find iOS Developer Jobs

What is a iOS Developer?

iOS developers build applications for iPhone, iPad, and Apple's ecosystem. At startups, you'll own the iOS experience end-to-end, shipping features that delight users on devices they use every day.

Salary Ranges

$75k - $110k
Junior (0-2 years)
$110k - $160k
Mid-Level (2-5 years)
$160k - $240k
Senior (5+ years)

Typical Responsibilities

Build iOS applications with Swift

Implement SwiftUI or UIKit interfaces

Integrate with backend APIs

Handle App Store submissions

Optimize performance and battery life

Maintain code quality and tests

Required Skills

Swift
SwiftUI or UIKit
Xcode
REST API integration
iOS design patterns (MVC, MVVM)
Git version control

Nice to Have

Core Data
Combine framework
Push notifications
In-app purchases
watchOS/tvOS
CI/CD (Fastlane)

Career Path

Entry
Junior iOS Developer
0-2 years
Mid
iOS Developer
2-5 years
Senior
Senior iOS Developer
5-8 years
Staff
Staff iOS Engineer
8+ years
Lead
iOS Tech Lead
6+ years

Interview Tips

Know Swift Deeply

Understand optionals, protocols, generics, and memory management. Swift-specific questions are common.

Have Apps to Show

Published apps are best. Otherwise, have polished personal projects that show real-world patterns.

Understand Apple Guidelines

App Store Review Guidelines and Human Interface Guidelines knowledge shows professionalism.

SwiftUI vs UIKit

Know both. SwiftUI is the future, but many codebases still use UIKit. Understand when to use each.

Profile Tips for iOS Developers

Link published App Store appsShow SwiftUI and UIKit examplesInclude screenshots and videosMention any Apple frameworks usedDescribe user impact and metrics
FAQ

Frequently Asked Questions

Learn SwiftUI first for new projects—it's the future. But understanding UIKit is valuable because many existing apps use it. Most jobs still require both.

Yes. Xcode only runs on macOS. You need a Mac to build and submit iOS apps. A MacBook Air is sufficient for most development.

Different, not harder. iOS has a smaller device range and more consistent experience. Android has more device variety but more open ecosystem. Both have learning curves.

Very important. The App Store is your portfolio. Even a simple published app shows you can complete the full development cycle.

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